Susan and Stephen Roylance
Together we bring over forty years of practice across art, design, education and software development. We make things that are difficult to categorize — tools with a sensibility, experiences with an architecture underneath.
Susan's work moves between visual art and experience design. She brings the instinct that keeps technology from feeling like technology — the sense of how something should feel to inhabit, not just to look at.
Stephen builds the infrastructure that makes ambitious ideas possible. GPU compute, distributed systems, the invisible machinery that lets the work breathe.
current work
- Weyd — a local-first AI agent framework. Not a chatbot. A working environment where AI has memory and a place to live. in development
- Weyd Code — an AI-assisted code editor built for how artists and makers work. in development
- Weyd Education — an LLM literacy curriculum for 5th and 6th graders. Teaching children what these systems actually are. in development
- Dolimen — a single-exchange threshold experience. One word given. One word returned.
- Limnen — a depth-based word immersion across twelve levels. Language grows stranger as you descend.
- Wael — words drifting through the dark, carrying weight.
- Vector Impressionist — word pairs mapped through nine semantic axes. Sound, interference, meaning.